They are the opposite of the people who Put the Objective Above all else. They are counter-productive, but it's the best way to avoid Dying at all. These are the Spawn-Room snipers who do not leave the spawn room ever. Right now, with no motive to survive a fight, People who actually care about not dying, will not do anything outside their comfort zone. Go look on youtube about it, since you are New.Įverything in PS2 Costs Certs, loads of them. Outfits become the major players in the game because they are able to organize their resources. That's what I want to hear man! Imagine how important outfits will be when you can organize who is on the front line. ↑ “ And how did they achieve this? Faster capture times? With limited spawns you could bring that right back up.Īh beautiful. Maybe back in the day, everyone posted up and shot each other all day instead of side angles that would weaken the line. Maybe it was an improved community understanding as to how to exploit the game. We aren't really talking about the same thing.Īgain, I'm not sure what was changed to make fights quicker. I'm arguing for them all but more tactical. Sometimes I capture the territory by myself and keep going! I've even initiated a rolling capture run that brought us to start and win an alert. I also like going to empty regions and starting new fights. I'm a new player and I think the battles are big. Hmm yeah that sounds like the game you want to play. Is there something wrong with that? You just want 3 territories that can't be captured and all we do is log on and blast each other all day? Oh wait, you want those 3 territories to change topology and design every few hours to get a different battle scene. ”And how did they achieve this? Faster capture times? With limited spawns you could bring that right back up.īut I imagine everything was too balanced and people wanted to see something happen. That has already gone, due to DBG (actually maybe SOE) pushing for this "quicker easier fights" adgenda.Īnd the game got a little bit less interesting and unique. It was the jewel that all factions fought over, battles would last ALL DAY and they were epic! “ one of the greatest things in PS2 was the old crown on indar,
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